After the tragic death of my Lalafell I created two new characters. A Miqote Archer and another Lalafell, Marauder this time.
The Archer plays quite nicely, they get a binding move pretty early, they do a lot of damage and since they can stay at distance they don't take much damage either. This is especially useful when fighting mushrooms that do a little aoe poison - Most of the time I could just run out of range and keep damaging him without being in danger.
Other than in WoW you actually have to refill your quiver once you used up a stack of arrows. If you don't refill you will throw stones, doing one damage a hit :)
The most basic arrows are very cheap. But technically I would say that a carpenter should be able to make arrows, but from what I saw you need a ton of mats to make 3 arrows. Taking a minute each craft it doesn't sound like fun when you have to do that to provide yourself with arrows... Maybe I just saw a particularly complicated recipe but that kind of put me off.
I started the Archer in Gridania and complete the first story quest. So apparently I'm one of the rare people that understand Moogle talk, hehe. I also explored a little bit, but in the forest around Gridania it's kind of hard to dodge mobs, because you only have those forest paths and not an open area where you could walk around. I made it to the second camp (only because some menacing looking mobs didn't aggro though). Not much to see except forest landscapes until then.
The Lalafell I created to play with my boyfriend Hamen. He had to go through a bit of trouble to make FFXIV run on his comp and even now it still lags although he plays on lowest graphics etc. He is now planning on getting a new system <_<
Anyway, we ran around as Pugilist and Marauder killing mobs pretty quickly. Although I have to say that poison from Chiglets is really mean. 70 HP a tick is not funny when you have only 400 or so. I died twice to that :(
We then changed jobs, me Gladiator (where the hell do you get a low level shield?) , him Lancer. We could kill stuff, but for some reason we both got super few skillpoints while doing so. I don't really know why. After getting a grand total of about 200 skillpoints after 20 minutes (on level 1, mind you!) I switched back to Marauder, promptly gaining skillpoints again. Not making much sense to me there...
I must say, I miss the "old school" job names... Talking of Paladin, Warrior, White Mage, Red Mage, Lancer (well they got that one.. :/ )... and the likes. Why make new names for the same classes? It's not a big deal of course, just something I noticed which I would have preferred a different way.
Also the beta is pretty nice to get first impressions, but it doesn't invite for long play because there is so little to do. You get the first story quest which you complete at around level 4. The next story quest commences at level 10 (so I heard) and in between you can do 4 leve quests a day and then grind.
Or travel to another city and do the level quests there. I'm hoping they add a bit for the release, especially because the starting areas will be filled up again --> no mobs to grind on.
I'm still excited about the game, I think it has a LOT of potential. Just hope SE won't screw it up. :)
No comments:
Post a Comment